Necrobinder — Slay the Spire 2 Character Guide | Spire Guide | Spire Guide

Necrobinder

advanced

Master of the Forbidden●●●●○Hard

Embrace curses, sacrifice souls, and bind the dead to your will

Playstyle: scaler· Fragile early, death clock late game

84
Cards in Pool
4
Starting Deck
6
Guides
36
Rare Cards

Core Mechanics

💀

Doom

Stacks increasing damage each turn on enemies

Doom pressure forces enemies into a death clock — the longer the fight, the stronger you get

📜

Curse Synergy

Curse cards in deck enable powerful effects

Don't be afraid of Curses — they're fuel for your strongest cards

👻

Soul Harvest

Collect souls from defeated enemies for bonuses

Fight elites to harvest powerful souls — they provide unique passive buffs

🐺

Undead Minions

Sacrifice minions for devastating effects

Sacrifice at the right moment — too early wastes value, too late misses the timing

Starting Deck

Necrobinder begins each run with these 4 card types (10 total cards). Smart early picks and upgrades depend on knowing your starting deck.

Strategy Timeline

🏰

Act 1

Goal

Draft front-loaded damage and first Doom cards

Priority Picks

bone-shardhex-boltsoul-tapraise-deadaccursed-pactshadow-strike

Upgrade Order

Soul Tap → Bone Shard → Hex Bolt

Elite Tactics

Doom stacking excels vs Lagavulin. Avoid Gremlin Nob without burst damage.

🌆

Act 2

Goal

Add sacrifice synergies and AoE damage

Priority Picks

doomsayersacrificevile-ritualskeletal-hordebone-barrierlast-rites

Upgrade Order

Doomsayer → Sacrifice → Vile Ritual

Elite Tactics

Book of Stabbing takes massive Doom damage. Gremlin Leader's minions fuel Soul Harvest.

🗼

Act 3

Goal

Scale Doom to lethal levels, add late-game finishers

Priority Picks

impending-ruincorrupted-offeringdeath-marchsoul-reapghostly-choir

Upgrade Order

Impending Ruin → Corrupted Offering → Soul Reap

Elite Tactics

Giant Head melts to stacked Doom. For Nemesis, time Sacrifice combos on vulnerable turns.

Archetypes & Builds

Doom Stacking

intermediateNecrobinder

Strategy

Apply Doom to all enemies and let it accumulate. Each turn, Doom damage increases. Defensive build that wins through attrition. Best for long boss fights.

Curseborne Power

advancedNecrobinder

Strategy

Intentionally add Curse cards to your deck, then convert them into power. Cursed Key gives energy per Curse. Forbidden Tome draws for every Curse played.

Minion Sacrifice

intermediateNecrobinder

Strategy

Summon undead minions, then sacrifice them for massive burst damage and block. Rotting Giant gives scaling block per minion death.

Soul Collector

advancedNecrobinder

Strategy

Harvest souls from defeated enemies. Each soul type grants a unique buff. Build a library of souls for massive passive scaling. Hunt elites aggressively.

Relic Tier List

S

Run-defining

Doomsday Clock

Doom triggers twice per turn. Doubles your entire damage output.

🔑Cursed Key

+1 energy per Curse in your deck. Turns every Curse into an energy relic.

🏺Phylactery

The first minion sacrificed each combat is revived next turn.

A

Strong synergy

🫙Soul Jar

Harvested souls provide double their normal bonus.

🪨Darkstone Periapt

+6 max HP for every Curse in your deck.

🪓Executioner's Axe

Doomed enemies below 50% HP execute instantly.

B

Situationally good

🪦Grave Dirt

Minions have +5 HP. More sacrifices before they die.

🏮Spirit Lantern

Uncollected souls are automatically harvested after combat.

Common Pitfalls

Avoiding Curses entirely

critical

Curses are your resource. A clean deck is a weak deck for Necrobinder.

Too many Curses, not enough payoffs

high

Each Curse needs 2-3 synergy cards. Don't add Curses without a plan to use them.

Sacrificing too early

medium

Let minions get value first — sacrifice only when the payoff is lethal or saves your life.

Ignoring Soul Harvest

high

Souls persist the entire run. Every elite you skip is a permanent power boost you lose.

Doom without defense

medium

Doom takes 4-5 turns to kill. You need Bone Barrier or Frost Orbs to survive until then.

Necrobinder Strategy Guides(6)

Build Guide

Necrobinder Curseborne Power Build — Best Cards & Relics

Complete Curseborne Power build guide for Necrobinder in Slay the Spire 2. Core cards, relic priorities, act-by-act strategy, and matchup advice.

Build Guide

Necrobinder Minion Sacrifice Build — Best Cards & Relics

Complete Minion Sacrifice build guide for Necrobinder in Slay the Spire 2. Core cards, relic priorities, act-by-act strategy, and matchup advice.

Build Guide

Necrobinder Osty Summoner Build — Companion Tank & Unleash One-Shot Guide

Complete Osty Summoner build guide for Necrobinder in Slay the Spire 2. Grow Osty's HP into a tank, then convert it into massive damage with Unleash. Best cards, relics, and strategy.

Build Guide

Necrobinder Doom One-Shot Build — Best Cards & Relics Guide

Complete Doom build guide for Necrobinder in Slay the Spire 2. Master Doom stacking, No Escape scaling, survival tactics, and detailed act-by-act strategy.

Character Overview

Necrobinder Character Overview — Curses, Sacrifice & Soul Builds

Complete Necrobinder overview for Slay the Spire 2. Master Curse synergies, sacrifice mechanics, and soul binding. Best cards, relics, and high-risk high-reward strategy.

Build Guide

Necrobinder Soul Cycle Build — Binding & Sacrifice Engine Guide

Complete Soul Cycle build guide for Necrobinder in Slay the Spire 2. Master soul generation, Binding payoffs, sacrifice sequencing, and detailed floor-by-floor strategy.

Card Pool(80 cards)

All 80 cards Necrobinder can obtain during a run, grouped by rarity.

Uncommon(24 cards)

Banshee's Cry

Banshee's Cry

A

Deal 33 damage to ALL enemies. Costs less for each Ethereal card played this combat.

Call of the Void

Call of the Void

P

At the start of your turn, add 1 random card into your Hand. It gains Ethereal.

Demesne

Demesne

P

At the start of your turn, gain and draw 1 additional card.

Devour Life

Devour Life

P

Whenever you play a Soul, Summon 1.

Eidolon

Eidolon

S

Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.

End of Days

End of Days

S

Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.

Eradicate

Eradicate

A

Deal 11 damage X times.

Glimpse Beyond

Glimpse Beyond

S

ALL players add 3 Souls into their Draw Pile.

Hang

Hang

A

Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

Misery

Misery

A

Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.

Necro Mastery

Necro Mastery

P

Summon 5 Osty. Whenever Osty loses HP, ALL enemies lose that much HP as well.

Neurosurge

Neurosurge

P

Gain . Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.

Oblivion

Oblivion

S

Whenever you play a card this turn, apply 3 Doom to the enemy.

Reanimate

Reanimate

S

Summon 20.

Reaper Form

Reaper Form

P

Whenever Attacks deal damage, apply that much Doom.

Sacrifice

Sacrifice

S

If Osty is alive, he dies and you gain Block equal to double his Max HP.

Seance

Seance

S

Transform a card in your Draw Pile into Soul.

Sentry Mode

Sentry Mode

P

At the start of your turn, add 1 Sweeping Gaze into your Hand.

Soul Storm

Soul Storm

A

Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.

Spirit of Ash

Spirit of Ash

P

Whenever you play an Ethereal card, gain 4 Block.

Squeeze

Squeeze

A

Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks.

The Scythe

The Scythe

A

Deal 13 damage. Permanently increase this card's damage by 4.

Transfigure

Transfigure

S

Add Replay to a card in your Hand. It costs an extra .

Undeath

Undeath

S

Gain 7 Block. Add a copy of this card into your Discard Pile.

Rare(36 cards)

Bone Shards

Bone Shards

A

If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.

Borrowed Time

Borrowed Time

S

Gain . Cards cost an additional this turn.

Bury

Bury

A

Deal 52 damage.

Calcify

Calcify

P

Osty's attacks deal 4 additional damage.

Capture Spirit

Capture Spirit

S

Enemy loses 3 HP. Add 3 Souls into your Draw Pile.

Cleanse

Cleanse

S

Summon 3. Exhaust 1 card from your Draw Pile.

Countdown

Countdown

P

At the start of your turn, apply 6 Doom to a random enemy.

Danse Macabre

Danse Macabre

P

Whenever you play a card that costs or more, gain 4 Block.

Death March

Death March

A

Deal 8 damage. Deals 4 additional damage for each card drawn during your turn.

Deathbringer

Deathbringer

S

Apply 21 Doom and 1 Weak to ALL enemies.

Death's Door

Death's Door

S

Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.

Debilitate

Debilitate

A

Deal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.

Delay

Delay

S

Gain 11 Block. Next turn, gain .

Dirge

Dirge

S

Summon 3 X times. Add X Souls into your Draw Pile.

Dredge

Dredge

S

Put 3 cards from your Discard Pile into your Hand.

Enfeebling Touch

Enfeebling Touch

S

Enemy loses 8 Strength this turn.

Fetch

Fetch

A

Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.

Friendship

Friendship

P

Lose 2 Strength. Gain at the start of each turn.

Haunt

Haunt

P

Whenever you play a Soul, a random enemy loses 6 HP.

High Five

High Five

A

Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.

Legion of Bone

Legion of Bone

S

ALL players Summon 6.

Lethality

Lethality

P

The first Attack each turn deals 50% additional damage.

Melancholy

Melancholy

S

Gain 13 Block. Reduce this card's cost by whenever ANYONE dies.

No Escape

No Escape

S

Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Pagestorm

Pagestorm

P

Whenever you draw an Ethereal card, draw 1 card.

Parse

Parse

S

Draw 3 cards.

Pull from Below

Pull from Below

A

Deal 5 damage for each Ethereal card played this combat.

Putrefy

Putrefy

S

Apply 2 Weak. Apply 2 Vulnerable.

Rattle

Rattle

A

Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn.

Right Hand Hand

Right Hand Hand

A

Osty deals 4 damage. Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Severance

Severance

A

Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.

Shroud

Shroud

P

Whenever you apply Doom, gain 2 Block.

Sic 'Em

Sic 'Em

A

Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 3.

Sleight of Flesh

Sleight of Flesh

P

Whenever you apply a debuff to an enemy, they take 9 damage.

Spur

Spur

S

Summon 3. Osty heals 5 HP.

Veilpiercer

Veilpiercer

A

Deal 10 damage. The next Ethereal card you play costs 0 .