Necrobinder
advancedMaster of the Forbidden●●●●○Hard
Embrace curses, sacrifice souls, and bind the dead to your will
Playstyle: scaler· Fragile early, death clock late game
Core Mechanics
Doom
Stacks increasing damage each turn on enemies
Doom pressure forces enemies into a death clock — the longer the fight, the stronger you get
Curse Synergy
Curse cards in deck enable powerful effects
Don't be afraid of Curses — they're fuel for your strongest cards
Soul Harvest
Collect souls from defeated enemies for bonuses
Fight elites to harvest powerful souls — they provide unique passive buffs
Undead Minions
Sacrifice minions for devastating effects
Sacrifice at the right moment — too early wastes value, too late misses the timing
Starting Deck
Necrobinder begins each run with these 4 card types (10 total cards). Smart early picks and upgrades depend on knowing your starting deck.
Strategy Timeline
Act 1
Goal
Draft front-loaded damage and first Doom cards
Priority Picks
Upgrade Order
Soul Tap → Bone Shard → Hex Bolt
Elite Tactics
Doom stacking excels vs Lagavulin. Avoid Gremlin Nob without burst damage.
Act 2
Goal
Add sacrifice synergies and AoE damage
Priority Picks
Upgrade Order
Doomsayer → Sacrifice → Vile Ritual
Elite Tactics
Book of Stabbing takes massive Doom damage. Gremlin Leader's minions fuel Soul Harvest.
Act 3
Goal
Scale Doom to lethal levels, add late-game finishers
Priority Picks
Upgrade Order
Impending Ruin → Corrupted Offering → Soul Reap
Elite Tactics
Giant Head melts to stacked Doom. For Nemesis, time Sacrifice combos on vulnerable turns.
Act 1
Goal
Draft front-loaded damage and first Doom cards
Priority Picks
Upgrade Order
Soul Tap → Bone Shard → Hex Bolt
Elite Tactics
Doom stacking excels vs Lagavulin. Avoid Gremlin Nob without burst damage.
Act 2
Goal
Add sacrifice synergies and AoE damage
Priority Picks
Upgrade Order
Doomsayer → Sacrifice → Vile Ritual
Elite Tactics
Book of Stabbing takes massive Doom damage. Gremlin Leader's minions fuel Soul Harvest.
Act 3
Goal
Scale Doom to lethal levels, add late-game finishers
Priority Picks
Upgrade Order
Impending Ruin → Corrupted Offering → Soul Reap
Elite Tactics
Giant Head melts to stacked Doom. For Nemesis, time Sacrifice combos on vulnerable turns.
Archetypes & Builds
Doom Stacking
Core Cards
Strategy
Apply Doom to all enemies and let it accumulate. Each turn, Doom damage increases. Defensive build that wins through attrition. Best for long boss fights.
Curseborne Power
Core Cards
Key Relics
Strategy
Intentionally add Curse cards to your deck, then convert them into power. Cursed Key gives energy per Curse. Forbidden Tome draws for every Curse played.
Minion Sacrifice
Core Cards
Key Relics
Strategy
Summon undead minions, then sacrifice them for massive burst damage and block. Rotting Giant gives scaling block per minion death.
Soul Collector
Core Cards
Key Relics
Strategy
Harvest souls from defeated enemies. Each soul type grants a unique buff. Build a library of souls for massive passive scaling. Hunt elites aggressively.
Relic Tier List
Run-defining
Doom triggers twice per turn. Doubles your entire damage output.
+1 energy per Curse in your deck. Turns every Curse into an energy relic.
The first minion sacrificed each combat is revived next turn.
Strong synergy
Harvested souls provide double their normal bonus.
+6 max HP for every Curse in your deck.
Doomed enemies below 50% HP execute instantly.
Situationally good
Minions have +5 HP. More sacrifices before they die.
Uncollected souls are automatically harvested after combat.
Common Pitfalls
Avoiding Curses entirely
criticalCurses are your resource. A clean deck is a weak deck for Necrobinder.
Too many Curses, not enough payoffs
highEach Curse needs 2-3 synergy cards. Don't add Curses without a plan to use them.
Sacrificing too early
mediumLet minions get value first — sacrifice only when the payoff is lethal or saves your life.
Ignoring Soul Harvest
highSouls persist the entire run. Every elite you skip is a permanent power boost you lose.
Doom without defense
mediumDoom takes 4-5 turns to kill. You need Bone Barrier or Frost Orbs to survive until then.
Necrobinder Strategy Guides(6)
Necrobinder Curseborne Power Build — Best Cards & Relics
Complete Curseborne Power build guide for Necrobinder in Slay the Spire 2. Core cards, relic priorities, act-by-act strategy, and matchup advice.
Necrobinder Minion Sacrifice Build — Best Cards & Relics
Complete Minion Sacrifice build guide for Necrobinder in Slay the Spire 2. Core cards, relic priorities, act-by-act strategy, and matchup advice.
Necrobinder Osty Summoner Build — Companion Tank & Unleash One-Shot Guide
Complete Osty Summoner build guide for Necrobinder in Slay the Spire 2. Grow Osty's HP into a tank, then convert it into massive damage with Unleash. Best cards, relics, and strategy.
Necrobinder Doom One-Shot Build — Best Cards & Relics Guide
Complete Doom build guide for Necrobinder in Slay the Spire 2. Master Doom stacking, No Escape scaling, survival tactics, and detailed act-by-act strategy.
Necrobinder Character Overview — Curses, Sacrifice & Soul Builds
Complete Necrobinder overview for Slay the Spire 2. Master Curse synergies, sacrifice mechanics, and soul binding. Best cards, relics, and high-risk high-reward strategy.
Necrobinder Soul Cycle Build — Binding & Sacrifice Engine Guide
Complete Soul Cycle build guide for Necrobinder in Slay the Spire 2. Master soul generation, Binding payoffs, sacrifice sequencing, and detailed floor-by-floor strategy.
▶Card Pool(80 cards)
All 80 cards Necrobinder can obtain during a run, grouped by rarity.
Common(20 cards)

Afterlife
SSummon 6.

Blight Strike
ADeal 8 damage. Apply Doom equal to damage dealt.

Defile
ADeal 13 damage.

Defy
SGain 6 Block. Apply 1 Weak.

Drain Power
ADeal 10 damage. Upgrade 2 random cards in your Discard Pile.

Fear
ADeal 7 damage. Apply 1 Vulnerable.

Flatten
AOsty deals 12 damage. This card costs 0 if Osty has attacked this turn.

Grave Warden
SGain 8 Block. Add a Soul into your Draw Pile.

Graveblast
ADeal 4 damage. Put a card from your Discard Pile into your Hand.

Invoke
SNext turn, Summon 2 and gain .

Negative Pulse
SGain 5 Block. Apply 7 Doom to ALL enemies.

Poke
AOsty deals 6 damage.

Pull Aggro
SSummon 4. Gain 7 Block.

Reap
ADeal 27 damage.

Reave
ADeal 9 damage. Add a Soul into your Draw Pile.

Scourge
SApply 13 Doom. Draw 1 card.

Sculpting Strike
ADeal 9 damage. Add Ethereal to a card in your Hand.

Snap
AOsty deals 7 damage. Add Retain to a card in your Hand.

Sow
ADeal 8 damage to ALL enemies.

Wisp
SGain .
Uncommon(24 cards)

Banshee's Cry
ADeal 33 damage to ALL enemies. Costs less for each Ethereal card played this combat.

Call of the Void
PAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.

Demesne
PAt the start of your turn, gain and draw 1 additional card.

Devour Life
PWhenever you play a Soul, Summon 1.

Eidolon
SExhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.

End of Days
SApply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.

Eradicate
ADeal 11 damage X times.

Glimpse Beyond
SALL players add 3 Souls into their Draw Pile.

Hang
ADeal 10 damage. Double the damage ALL Hang cards deal to this enemy.

Misery
ADeal 7 damage. Apply any debuffs on the enemy to ALL other enemies.

Necro Mastery
PSummon 5 Osty. Whenever Osty loses HP, ALL enemies lose that much HP as well.

Neurosurge
PGain . Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.

Oblivion
SWhenever you play a card this turn, apply 3 Doom to the enemy.

Reanimate
SSummon 20.

Reaper Form
PWhenever Attacks deal damage, apply that much Doom.

Sacrifice
SIf Osty is alive, he dies and you gain Block equal to double his Max HP.

Seance
STransform a card in your Draw Pile into Soul.

Sentry Mode
PAt the start of your turn, add 1 Sweeping Gaze into your Hand.

Soul Storm
ADeal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.

Spirit of Ash
PWhenever you play an Ethereal card, gain 4 Block.

Squeeze
AOsty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks.

The Scythe
ADeal 13 damage. Permanently increase this card's damage by 4.

Transfigure
SAdd Replay to a card in your Hand. It costs an extra .

Undeath
SGain 7 Block. Add a copy of this card into your Discard Pile.
Rare(36 cards)

Bone Shards
AIf Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.

Borrowed Time
SGain . Cards cost an additional this turn.

Bury
ADeal 52 damage.

Calcify
POsty's attacks deal 4 additional damage.

Capture Spirit
SEnemy loses 3 HP. Add 3 Souls into your Draw Pile.

Cleanse
SSummon 3. Exhaust 1 card from your Draw Pile.

Countdown
PAt the start of your turn, apply 6 Doom to a random enemy.

Danse Macabre
PWhenever you play a card that costs or more, gain 4 Block.

Death March
ADeal 8 damage. Deals 4 additional damage for each card drawn during your turn.

Deathbringer
SApply 21 Doom and 1 Weak to ALL enemies.

Death's Door
SGain 6 Block. If you applied Doom this turn, gain Block 2 additional times.

Debilitate
ADeal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.

Delay
SGain 11 Block. Next turn, gain .

Dirge
SSummon 3 X times. Add X Souls into your Draw Pile.

Dredge
SPut 3 cards from your Discard Pile into your Hand.

Enfeebling Touch
SEnemy loses 8 Strength this turn.

Fetch
AOsty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.

Friendship
PLose 2 Strength. Gain at the start of each turn.

Haunt
PWhenever you play a Soul, a random enemy loses 6 HP.

High Five
AOsty deals 11 damage and applies 2 Vulnerable to ALL enemies.

Legion of Bone
SALL players Summon 6.

Lethality
PThe first Attack each turn deals 50% additional damage.

Melancholy
SGain 13 Block. Reduce this card's cost by whenever ANYONE dies.

No Escape
SApply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Pagestorm
PWhenever you draw an Ethereal card, draw 1 card.

Parse
SDraw 3 cards.

Pull from Below
ADeal 5 damage for each Ethereal card played this combat.

Putrefy
SApply 2 Weak. Apply 2 Vulnerable.

Rattle
AOsty deals 7 damage. Hits an additional time for each other time he has attacked this turn.

Right Hand Hand
AOsty deals 4 damage. Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Severance
ADeal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.

Shroud
PWhenever you apply Doom, gain 2 Block.

Sic 'Em
AOsty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 3.

Sleight of Flesh
PWhenever you apply a debuff to an enemy, they take 9 damage.

Spur
SSummon 3. Osty heals 5 HP.

Veilpiercer
ADeal 10 damage. The next Ethereal card you play costs 0 .