Slay the Spire 2 Cards

Browse all 495 cards. Click any card for detailed stats, synergies, and build recommendations.

495 results

Adaptive Strike

Adaptive Strike

2 Energy

AttackUncommonDefect

Deal 18 damage. Add a 0 copy of this card into your Discard Pile.

All for One

All for One

2 Energy

AttackUncommonDefect

Deal 10 damage. Put ALL 0 cards from your Discard Pile into your Hand.

Anger

Anger

0 Energy

AttackCommonIronclad

Deal 6 damage. Add a copy of this card into your Discard Pile.

Ashen Strike

Ashen Strike

1 Energy

AttackRareIronclad

Deal 6 damage. Deals 3 additional damage for each card in your **Exhaust** Pile.

Assassinate

Assassinate

0 Energy

AttackUncommonSilent

Deal 10 damage. Apply 1 **Vulnerable**.

Astral Pulse

Astral Pulse

0 Energy

AttackCommonRegent

Deal 6 damage to ALL enemies twice.

Backstab

Backstab

0 Energy

AttackRareSilent

Deal 11 damage.

Ball Lightning

Ball Lightning

1 Energy

AttackCommonDefect

Deal 7 damage. Channel 1 Lightning.

Banshee's Cry

Banshee's Cry

6 Energy

AttackUncommonNecrobinder

Deal 33 damage to ALL enemies. Costs less for each **Ethereal** card played this combat.

Barrage

Barrage

1 Energy

AttackCommonDefect

Deal 5 damage for each Channeled Orb.

Bash

Bash

2 Energy

AttackStarterIronclad

Deal 8 damage. Apply 2 **Vulnerable**.

Beam Cell

Beam Cell

0 Energy

AttackCommonDefect

Deal 3 damage. Apply 1 **Vulnerable**.

Beat into Shape

Beat into Shape

1 Energy

AttackUncommonRegent

Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn.

BEGONE!

BEGONE!

1 Energy

AttackCommonRegent

Choose a card in your Hand to Transform into **Minion** Strike.

Blight Strike

Blight Strike

1 Energy

AttackCommonNecrobinder

Deal 8 damage. Apply **Doom** equal to damage dealt.

Bludgeon

Bludgeon

3 Energy

AttackRareIronclad

Deal 32 damage.

Body Slam

Body Slam

1 Energy

AttackCommonIronclad

Deal damage equal to your **Block**.

Bolas

Bolas

0 Energy

AttackUncommonColorless

Deal 3 damage. At the start of your next turn, return this to your Hand.

Bombardment

Bombardment

3 Energy

AttackUncommonRegent

Deal 18 damage. At the start of your turn, if this is in your **Exhaust** Pile, play it.

Bone Shards

Bone Shards

1 Energy

AttackRareNecrobinder

If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 **Block**. Osty dies.

Break

Break

2 Energy

AttackStarterIronclad

Deal 20 damage. Apply 5 **Vulnerable**.

Breakthrough

Breakthrough

1 Energy

AttackCommonIronclad

Lose 1 HP. Deal 9 damage to ALL enemies.

Bully

Bully

0 Energy

AttackRareIronclad

Deal 4 damage. Deals 2 additional damage for each **Vulnerable** on the enemy.

Bury

Bury

4 Energy

AttackRareNecrobinder

Deal 52 damage.

Celestial Might

Celestial Might

2 Energy

AttackCommonRegent

Deal 6 damage 3 times.

Cinder

Cinder

2 Energy

AttackCommonIronclad

Deal 18 damage. **Exhaust** 1 card at random.

Claw

Claw

0 Energy

AttackCommonDefect

Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.

Cold Snap

Cold Snap

1 Energy

AttackCommonDefect

Deal 6 damage. Channel 1 Frost.

Collision Course

Collision Course

0 Energy

AttackCommonRegent

Deal 11 damage. Add a Debris into your Hand.

Comet

Comet

0 Energy

AttackUncommonRegent

Deal 33 damage. Apply 3 **Weak**. Apply 3 **Vulnerable**.

Compile Driver

Compile Driver

1 Energy

AttackCommonDefect

Deal 7 damage. Draw 1 card for each unique Orb you have.

Conflagration

Conflagration

1 Energy

AttackUncommonIronclad

Deal 2 damage to ALL enemies 4 times.

Crash Landing

Crash Landing

1 Energy

AttackUncommonRegent

Deal 21 damage to ALL enemies. Fill your Hand with Debris.

Crescent Spear

Crescent Spear

1 Energy

AttackCommonRegent

Deal 8 damage. Deals 2 additional damage for ALL your cards that have a [S] cost.

Crush Under

Crush Under

1 Energy

AttackCommonRegent

Deal 7 damage to ALL enemies. All enemies lose 1 **Strength** this turn.

Dagger Spray

Dagger Spray

1 Energy

AttackCommonSilent

Deal 4 damage to ALL enemies twice.

Dagger Throw

Dagger Throw

1 Energy

AttackCommonSilent

Deal 9 damage. Draw 1 card. Discard 1 card.

Dash

Dash

2 Energy

AttackRareSilent

Gain 10 **Block**. Deal 10 damage.

Death March

Death March

1 Energy

AttackRareNecrobinder

Deal 8 damage. Deals 4 additional damage for each card drawn during your turn.

Debilitate

Debilitate

1 Energy

AttackRareNecrobinder

Deal 10 damage. **Vulnerable** and **Weak** are twice as effective against the enemy for the next 2 turns.

Defile

Defile

1 Energy

AttackCommonNecrobinder

Deal 13 damage.

Devastate

Devastate

1 Energy

AttackRareRegent

Deal 30 damage.

Dismantle

Dismantle

1 Energy

AttackRareIronclad

Deal 8 damage. If the enemy is **Vulnerable**, hits twice.

Drain Power

Drain Power

1 Energy

AttackCommonNecrobinder

Deal 10 damage. Upgrade 2 random cards in your Discard Pile.

Dramatic Entrance

Dramatic Entrance

0 Energy

AttackRareColorless

Deal 11 damage to ALL enemies.

Dying Star

Dying Star

1 Energy

AttackUncommonRegent

Deal 9 damage to ALL enemies. ALL enemies lose 9 **Strength** this turn.

Echoing Slash

Echoing Slash

1 Energy

AttackUncommonSilent

Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.

Eradicate

Eradicate

X Energy

AttackUncommonNecrobinder

Deal 11 damage X times.

Falling Star

Falling Star

0 Energy

AttackStarterRegent

Deal 8 damage. Apply 1 **Weak**. Apply 1 **Vulnerable**.

Fear

Fear

1 Energy

AttackCommonNecrobinder

Deal 7 damage. Apply 1 **Vulnerable**.

Feed

Feed

1 Energy

AttackUncommonIronclad

Deal 10 damage. If Fatal, raise your Max HP by 3.

Fetch

Fetch

0 Energy

AttackRareNecrobinder

Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.

Fiend Fire

Fiend Fire

2 Energy

AttackUncommonIronclad

**Exhaust** your Hand. Deal 7 damage for each card Exhausted.

Fight Me!

Fight Me!

2 Energy

AttackRareIronclad

Deal 5 damage twice. Gain 3 **Strength**. The enemy gains 1 Strength.

Finisher

Finisher

1 Energy

AttackRareSilent

Deal 6 damage for each Attack already played this turn.

Fisticuffs

Fisticuffs

1 Energy

AttackRareColorless

Deal 7 damage. Gain **Block** equal to damage dealt.

Flak Cannon

Flak Cannon

2 Energy

AttackUncommonDefect

**Exhaust** ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Flash of Steel

Flash of Steel

0 Energy

AttackRareColorless

Deal 5 damage. Draw 1 card.

Flatten

Flatten

2 Energy

AttackCommonNecrobinder

Osty deals 12 damage. This card costs 0 if Osty has attacked this turn.

Flechettes

Flechettes

1 Energy

AttackRareSilent

Deal 5 damage for each Skill in your Hand.

Flick-Flack

Flick-Flack

1 Energy

AttackCommonSilent

Deal 6 damage to ALL enemies.

Focused Strike

Focused Strike

1 Energy

AttackCommonDefect

Deal 9 damage. Gain 1 **Focus** this turn.

Follow Through

Follow Through

1 Energy

AttackRareSilent

Deal 7 damage. If you have 5 or more other cards in your Hand, hits an additional time.

FTL

FTL

0 Energy

AttackRareDefect

Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.

Gamma Blast

Gamma Blast

0 Energy

AttackRareRegent

Deal 13 damage. Apply 2 **Weak**. Apply 2 **Vulnerable**.

Gang Up

Gang Up

1 Energy

AttackRareColorless

Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.

Go for the Eyes

Go for the Eyes

0 Energy

AttackCommonDefect

Deal 3 damage. If the enemy intends to attack, apply 1 **Weak**.

Gold Axe

Gold Axe

1 Energy

AttackUncommonColorless

Deal damage equal to the number of cards played this combat.

Grand Finale

Grand Finale

0 Energy

AttackUncommonSilent

Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.

Grapple

Grapple

1 Energy

AttackRareIronclad

Deal 7 damage. Whenever you gain **Block** this turn, deal 5 damage to the enemy.

Graveblast

Graveblast

1 Energy

AttackCommonNecrobinder

Deal 4 damage. Put a card from your Discard Pile into your Hand.

Guiding Star

Guiding Star

1 Energy

AttackCommonRegent

Deal 12 damage. Draw 2 cards.

Gunk Up

Gunk Up

1 Energy

AttackCommonDefect

Deal 4 damage 3 times. Add a Slimed into your Discard Pile.

Hand of Greed

Hand of Greed

2 Energy

AttackUncommonColorless

Deal 20 damage. If Fatal, gain 20 Gold.

Hang

Hang

1 Energy

AttackUncommonNecrobinder

Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

Headbutt

Headbutt

1 Energy

AttackCommonIronclad

Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

Heavenly Drill

Heavenly Drill

X Energy

AttackUncommonRegent

Deal 8 damage X times. Double X if it's 4 or more.

Hegemony

Hegemony

2 Energy

AttackRareRegent

Deal 15 damage. Next turn, gain .

Heirloom Hammer

Heirloom Hammer

2 Energy

AttackUncommonRegent

Deal 20 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.

Helix Drill

Helix Drill

0 Energy

AttackUncommonDefect

Deal 3 damage for each previously spent this turn.

Hemokinesis

Hemokinesis

1 Energy

AttackRareIronclad

Lose 2 HP. Deal 15 damage.

High Five

High Five

2 Energy

AttackRareNecrobinder

Osty deals 11 damage and applies 2 **Vulnerable** to ALL enemies.

Howl from Beyond

Howl from Beyond

3 Energy

AttackRareIronclad

Deal 16 damage to ALL enemies. At the end of your turn, if this is in your **Exhaust** Pile, play it.

Hyperbeam

Hyperbeam

2 Energy

AttackUncommonDefect

Deal 28 damage to ALL enemies. Lose 3 **Focus**.

Ice Lance

Ice Lance

3 Energy

AttackUncommonDefect

Deal 19 damage. Channel 3 Frost.

Iron Wave

Iron Wave

1 Energy

AttackCommonIronclad

Gain 5 **Block**. Deal 5 damage.

Jackpot

Jackpot

3 Energy

AttackUncommonColorless

Deal 25 damage. Add 3 random 0 cards into your Hand.

Kingly Kick

Kingly Kick

4 Energy

AttackRareRegent

Deal 27 damage. Whenever you draw this card, reduce its cost by 1.

Kingly Punch

Kingly Punch

1 Energy

AttackRareRegent

Deal 8 damage. Whenever you draw this card, increase its damage by 4 this combat.

Knockdown

Knockdown

3 Energy

AttackUncommonColorless

Deal 10 damage. The enemy takes double damage from other players this turn.

Knockout Blow

Knockout Blow

3 Energy

AttackRareRegent

Deal 30 damage. If this kills an enemy, gain 1 energy.

Leading Strike

Leading Strike

1 Energy

AttackCommonSilent

Deal 3 damage. Add 2 Shivs into your Hand.

Lunar Blast

Lunar Blast

0 Energy

AttackRareRegent

Deal 4 damage for each Skill already played this turn.

Make It So

Make It So

0 Energy

AttackUncommonRegent

Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.

Mangle

Mangle

3 Energy

AttackUncommonIronclad

Deal 15 damage. Enemy loses 10 **Strength** this turn.

Memento Mori

Memento Mori

1 Energy

AttackRareSilent

Deal 9 damage. Deals 4 additional damage for each card discarded this turn.

Meteor Shower

Meteor Shower

0 Energy

AttackStarterRegent

Deal 14 damage to ALL enemies. Apply 2 **Weak** and **Vulnerable** to ALL enemies.

Meteor Strike

Meteor Strike

5 Energy

AttackUncommonDefect

Deal 24 damage. Channel 3 Plasma.

Mind Blast

Mind Blast

1 Energy

AttackRareColorless

Deal damage equal to the number of cards in your Draw Pile.

Misery

Misery

0 Energy

AttackUncommonNecrobinder

Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.

Molten Fist

Molten Fist

1 Energy

AttackCommonIronclad

Deal 10 damage. Double the enemy's **Vulnerable**.

Momentum Strike

Momentum Strike

1 Energy

AttackCommonDefect

Deal 10 damage. Reduce this card's cost to 0 .

Murder

Murder

3 Energy

AttackUncommonSilent

Deal 1 damage. Deals 1 additional damage for each card drawn this combat.

Neutralize

Neutralize

0 Energy

AttackStarterSilent

Deal 3 damage. Apply 1 **Weak**.

Null

Null

2 Energy

AttackRareDefect

Deal 10 damage. Apply 2 **Weak**. Channel 1 Dark.

Omnislice

Omnislice

0 Energy

AttackRareColorless

Deal 8 damage. Damage ALL other enemies equal to the damage dealt.

Pact's End

Pact's End

0 Energy

AttackUncommonIronclad

If you have 3 or more cards in your **Exhaust** Pile, deal 17 damage to ALL enemies.

Perfected Strike

Perfected Strike

2 Energy

AttackCommonIronclad

Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.

Photon Cut

Photon Cut

1 Energy

AttackCommonRegent

Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.

Pillage

Pillage

1 Energy

AttackRareIronclad

Deal 6 damage. Draw cards until you draw a non-Attack card.

Pinpoint

Pinpoint

3 Energy

AttackRareSilent

Deal 15 damage. Costs 1 less for each Skill played this turn.

Poisoned Stab

Poisoned Stab

1 Energy

AttackCommonSilent

Deal 6 damage. Apply 3 **Poison**.

Poke

Poke

0 Energy

AttackCommonNecrobinder

Osty deals 6 damage.

Pommel Strike

Pommel Strike

1 Energy

AttackCommonIronclad

Deal 9 damage. Draw 1 card.

Pounce

Pounce

2 Energy

AttackRareSilent

Deal 14 damage. The next Skill you play costs 0 .

Precise Cut

Precise Cut

0 Energy

AttackRareSilent

Deal 13 damage. Deals 2 less damage for each other card in your Hand.

Predator

Predator

2 Energy

AttackRareSilent

Deal 15 damage. Next turn, draw 2 cards.

Protector

Protector

1 Energy

AttackStarterNecrobinder

Osty deals 10 damage. Deals additional damage equal to Osty's Max HP.

Pull from Below

Pull from Below

1 Energy

AttackRareNecrobinder

Deal 5 damage for each **Ethereal** card played this combat.

Radiate

Radiate

0 Energy

AttackRareRegent

Deal 3 damage to ALL enemies for each [S] gained this turn.

Rampage

Rampage

1 Energy

AttackRareIronclad

Deal 9 damage. Increase this card's damage by 5 this combat.

Rattle

Rattle

1 Energy

AttackRareNecrobinder

Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn.

Reap

Reap

3 Energy

AttackCommonNecrobinder

Deal 27 damage.

Reave

Reave

1 Energy

AttackCommonNecrobinder

Deal 9 damage. Add a Soul into your Draw Pile.

Refract

Refract

3 Energy

AttackRareDefect

Deal 9 damage twice. Channel 2 Glass.

Rend

Rend

2 Energy

AttackUncommonColorless

Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.

Ricochet

Ricochet

2 Energy

AttackCommonSilent

Deal 3 damage to a random enemy 4 times.

Right Hand Hand

Right Hand Hand

0 Energy

AttackRareNecrobinder

Osty deals 4 damage. Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Rip and Tear

Rip and Tear

1 Energy

AttackRareDefect

Deal 7 damage to a random enemy twice.

Rocket Punch

Rocket Punch

2 Energy

AttackRareDefect

Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 until played.

Salvo

Salvo

1 Energy

AttackUncommonColorless

Deal 12 damage. **Retain** your Hand this turn.

Scrape

Scrape

1 Energy

AttackRareDefect

Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 .

Sculpting Strike

Sculpting Strike

1 Energy

AttackCommonNecrobinder

Deal 9 damage. Add **Ethereal** to a card in your Hand.

Seeker Strike

Seeker Strike

1 Energy

AttackRareColorless

Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.

Setup Strike

Setup Strike

1 Energy

AttackCommonIronclad

Deal 7 damage. Gain 2 **Strength** this turn.

Seven Stars

Seven Stars

2 Energy

AttackUncommonRegent

Deal 7 damage to ALL enemies 7 times.

Severance

Severance

2 Energy

AttackRareNecrobinder

Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.

Shatter

Shatter

1 Energy

AttackUncommonDefect

Deal 7 damage to ALL enemies. Evoke all of your Orbs twice.

Shining Strike

Shining Strike

1 Energy

AttackRareRegent

Deal 8 damage. Gain [S][S]. Put this card on top of your Draw Pile.

Sic 'Em

Sic 'Em

1 Energy

AttackRareNecrobinder

Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 3.

Skewer

Skewer

X Energy

AttackRareSilent

Deal 8 damage X times.

Slice

Slice

0 Energy

AttackCommonSilent

Deal 6 damage.

Snap

Snap

1 Energy

AttackCommonNecrobinder

Osty deals 7 damage. Add **Retain** to a card in your Hand.

Solar Strike

Solar Strike

1 Energy

AttackCommonRegent

Deal 9 damage. Gain [S].

Soul Storm

Soul Storm

1 Energy

AttackUncommonNecrobinder

Deal 9 damage. Deals 2 additional damage for each Soul in your **Exhaust** Pile.

Sow

Sow

1 Energy

AttackCommonNecrobinder

Deal 8 damage to ALL enemies.

Spite

Spite

0 Energy

AttackRareIronclad

Deal 5 damage. If you lost HP this turn, hits 2 times.

Squeeze

Squeeze

3 Energy

AttackUncommonNecrobinder

Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks.

Stardust

Stardust

0 Energy

AttackRareRegent

Deal 5 damage to a random enemy X times.

Stomp

Stomp

3 Energy

AttackRareIronclad

Deal 12 damage to ALL enemies. Costs 1 less for each Attack played this turn.

Strangle

Strangle

1 Energy

AttackRareSilent

Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.

Strike

1 Energy

AttackStarterRegent

Deal 6 damage.

Sucker Punch

Sucker Punch

1 Energy

AttackCommonSilent

Deal 8 damage. Apply 1 **Weak**.

Sunder

Sunder

3 Energy

AttackRareDefect

Deal 24 damage. If this kills an enemy, gain .

Supermassive

Supermassive

1 Energy

AttackRareRegent

Deal 5 damage. Deals 3 additional damage for each card you created this combat.

Suppress

Suppress

0 Energy

AttackStarterSilent

Deal 11 damage. Apply 3 **Weak**.

Sweeping Beam

Sweeping Beam

1 Energy

AttackCommonDefect

Deal 6 damage to ALL enemies. Draw 1 card.

Sword Boomerang

Sword Boomerang

1 Energy

AttackCommonIronclad

Deal 3 damage to a random enemy 3 times.

Synthesis

Synthesis

2 Energy

AttackRareDefect

Deal 14 damage. The next Power you play costs 0 .

Tag Team

Tag Team

2 Energy

AttackRareColorless

Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.

Tear Asunder

Tear Asunder

2 Energy

AttackUncommonIronclad

Deal 5 damage. Hits an additional time for each time you lost HP this combat.

Tesla Coil

Tesla Coil

0 Energy

AttackRareDefect

Deal 3 damage. Trigger all Lightning against the enemy.

The Hunt

The Hunt

1 Energy

AttackUncommonSilent

Deal 10 damage. If Fatal, gain an additional card reward.

The Scythe

The Scythe

2 Energy

AttackUncommonNecrobinder

Deal 13 damage. Permanently increase this card's damage by 4.

Thrash

Thrash

1 Energy

AttackUncommonIronclad

Deal 4 damage twice. **Exhaust** a random Attack in your Hand and add its damage to this card.

Thrumming Hatchet

Thrumming Hatchet

1 Energy

AttackRareColorless

Deal 11 damage. At the start of your next turn, return this to your Hand.

Thunderclap

Thunderclap

1 Energy

AttackCommonIronclad

Deal 4 damage and apply 1 **Vulnerable** to ALL enemies.

Time's Up

Time's Up

AttackCommonColorless

Deal damage equal to the enemy's **Doom**. (Deals 0 damage)

Twin Strike

Twin Strike

1 Energy

AttackCommonIronclad

Deal 5 damage twice.

Ultimate Strike

Ultimate Strike

1 Energy

AttackRareColorless

Deal 14 damage.

Unleash

Unleash

1 Energy

AttackStarterNecrobinder

Osty deals 6 damage. Deals additional damage equal to Osty's current HP.

Unrelenting

Unrelenting

2 Energy

AttackRareIronclad

Deal 14 damage. The next Attack you play costs 0 .

Uppercut

Uppercut

2 Energy

AttackRareIronclad

Deal 13 damage. Apply 1 **Weak**. Apply 1 **Vulnerable**.

Uproar

Uproar

2 Energy

AttackCommonDefect

Deal 6 damage twice. Play a random Attack from your Draw Pile.

Veilpiercer

Veilpiercer

1 Energy

AttackRareNecrobinder

Deal 10 damage. The next **Ethereal** card you play costs 0 .

Volley

Volley

X Energy

AttackRareColorless

Deal 10 damage to a random enemy X times.

Wrought in War

Wrought in War

1 Energy

AttackCommonRegent

Deal 7 damage. Forge 7.

Abrasive

Abrasive

3 Energy

PowerUncommonSilent

Gain 1 **Dexterity**. Gain 4 **Thorns**.

Accelerant

Accelerant

1 Energy

PowerUncommonSilent

**Poison** is triggered 1 additional time.

Accuracy

Accuracy

1 Energy

PowerRareSilent

Shivs deal 4 additional damage.

Afterimage

Afterimage

1 Energy

PowerUncommonSilent

Whenever you play a card, gain 1 **Block**.

Aggression

Aggression

1 Energy

PowerUncommonIronclad

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Arsenal

Arsenal

1 Energy

PowerUncommonRegent

Whenever you create a card, gain 1 **Strength**.

Automation

Automation

1 Energy

PowerRareColorless

Every 10 cards you draw, gain .

Barricade

Barricade

3 Energy

PowerUncommonIronclad

**Block** is not removed at the start of your turn.

Beacon of Hope

Beacon of Hope

1 Energy

PowerUncommonColorless

Whenever you gain **Block** on your turn, other players gain half that much Block.

Biased Cognition

Biased Cognition

1 Energy

PowerStarterDefect

Gain 4 **Focus**. At the start of your turn, lose 1 Focus.

Black Hole

Black Hole

1 Energy

PowerRareRegent

Whenever you spend or gain [S], deal 3 damage to ALL enemies.

Buffer

Buffer

2 Energy

PowerUncommonDefect

Prevent the next time you would lose HP.

Bulk Up

Bulk Up

2 Energy

PowerRareDefect

Lose 1 Orb Slot. Gain 2 **Strength**. Gain 2 **Dexterity**.

Calamity

Calamity

3 Energy

PowerUncommonColorless

Whenever you play an Attack, add a random Attack into your Hand.

Calcify

Calcify

1 Energy

PowerRareNecrobinder

Osty's attacks deal 4 additional damage.

Call of the Void

Call of the Void

1 Energy

PowerUncommonNecrobinder

At the start of your turn, add 1 random card into your Hand. It gains **Ethereal**.

Capacitor

Capacitor

1 Energy

PowerRareDefect

Gain 2 Orb Slots.

Child of the Stars

Child of the Stars

1 Energy

PowerRareRegent

Whenever you spend [S], gain 2 **Block** for each [S] spent.

Consuming Shadow

Consuming Shadow

2 Energy

PowerUncommonDefect

Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.

Coolant

Coolant

1 Energy

PowerUncommonDefect

At the start of your turn, gain 2 **Block** for each unique Orb you have.

Corruption

Corruption

3 Energy

PowerStarterIronclad

Skills cost 0 . Whenever you play a Skill, **Exhaust** it.

Countdown

Countdown

1 Energy

PowerRareNecrobinder

At the start of your turn, apply 6 **Doom** to a random enemy.

Creative AI

Creative AI

3 Energy

PowerUncommonDefect

At the start of your turn, add a random Power into your Hand.

Crimson Mantle

Crimson Mantle

1 Energy

PowerUncommonIronclad

At the start of your turn, lose 1 HP and gain 8 **Block**.

Cruelty

Cruelty

1 Energy

PowerUncommonIronclad

**Vulnerable** enemies take an additional 25% damage.

Danse Macabre

Danse Macabre

1 Energy

PowerRareNecrobinder

Whenever you play a card that costs or more, gain 4 **Block**.

Dark Embrace

Dark Embrace

2 Energy

PowerUncommonIronclad

Whenever a card is Exhausted, draw 1 card.

Defragment

Defragment

1 Energy

PowerUncommonDefect

Gain 1 **Focus**.

Demesne

Demesne

3 Energy

PowerUncommonNecrobinder

At the start of your turn, gain and draw 1 additional card.

Demon Form

Demon Form

3 Energy

PowerUncommonIronclad

At the start of your turn, gain 2 **Strength**.

Devour Life

Devour Life

1 Energy

PowerUncommonNecrobinder

Whenever you play a Soul, Summon 1.

Drum of Battle

Drum of Battle

0 Energy

PowerRareIronclad

Draw 2 cards. When this card is Exhausted, gain .

Echo Form

Echo Form

3 Energy

PowerUncommonDefect

The first card you play each turn is played an extra time.

Entropy

Entropy

1 Energy

PowerUncommonColorless

At the start of your turn, Transform 1 card in your Hand.

Envenom

Envenom

2 Energy

PowerUncommonSilent

Whenever an Attack deals unblocked damage, apply 1 **Poison**.

Eternal Armor

Eternal Armor

3 Energy

PowerUncommonColorless

Gain 9 **Plating**.

Fan of Knives

Fan of Knives

2 Energy

PowerUncommonSilent

Shivs now hit ALL enemies. Add 4 Shivs into your Hand.

Fasten

Fasten

1 Energy

PowerRareColorless

Gain an additional 4 **Block** from Defend cards.

Feel No Pain

Feel No Pain

1 Energy

PowerRareIronclad

Whenever a card is Exhausted, gain 3 **Block**.

Feral

Feral

2 Energy

PowerRareDefect

The first time you play a 0 Attack each turn, return it to your Hand.

Footwork

Footwork

1 Energy

PowerRareSilent

Gain 2 **Dexterity**.

Forbidden Grimoire

Forbidden Grimoire

2 Energy

PowerStarterNecrobinder

At the end of combat, you may remove a card from your Deck.

Friendship

Friendship

1 Energy

PowerRareNecrobinder

Lose 2 **Strength**. Gain at the start of each turn.

Furnace

Furnace

1 Energy

PowerRareRegent

At the start of your turn, Forge 5.

Genesis

Genesis

2 Energy

PowerUncommonRegent

At the start of your turn, gain [S][S].

Hailstorm

Hailstorm

1 Energy

PowerRareDefect

At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hammer Time

Hammer Time

2 Energy

PowerUncommonRegent

Whenever you Forge, all allies Forge as well.

Haunt

Haunt

1 Energy

PowerRareNecrobinder

Whenever you play a Soul, a random enemy loses 6 HP.

Hellraiser

Hellraiser

2 Energy

PowerUncommonIronclad

Whenever you draw a card containing “Strike”, it is played against a random enemy.

Inferno

Inferno

1 Energy

PowerRareIronclad

At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Infinite Blades

Infinite Blades

1 Energy

PowerRareSilent

At the start of your turn, add 1 Shiv into your Hand.

Inflame

Inflame

1 Energy

PowerRareIronclad

Gain 2 **Strength**.

Iteration

Iteration

1 Energy

PowerRareDefect

The first time you draw a Status each turn, draw 2 cards.

Juggernaut

Juggernaut

2 Energy

PowerUncommonIronclad

Whenever you gain **Block**, deal 6 damage to a random enemy.

Juggling

Juggling

1 Energy

PowerRareIronclad

Add a copy of the third Attack you play each turn into your Hand.

Lethality

Lethality

1 Energy

PowerRareNecrobinder

The first Attack each turn deals 50% additional damage.

Loop

Loop

1 Energy

PowerRareDefect

At the start of your turn, trigger the passive ability of your rightmost Orb.

Machine Learning

Machine Learning

1 Energy

PowerUncommonDefect

At the start of your turn, draw 1 additional card.

Master Planner

Master Planner

2 Energy

PowerUncommonSilent

When you play a Skill, it gains **Sly**.

Mayhem

Mayhem

2 Energy

PowerUncommonColorless

At the start of your turn, play the top card of your Draw Pile.

Monarch's Gaze

Monarch's Gaze

3 Energy

PowerUncommonRegent

Whenever you attack an enemy, it loses 1 **Strength** this turn.

Necro Mastery

Necro Mastery

2 Energy

PowerUncommonNecrobinder

Summon 5 **Osty**. Whenever **Osty** loses HP, ALL enemies lose that much HP as well.

Neurosurge

Neurosurge

0 Energy

PowerUncommonNecrobinder

Gain . Draw 2 cards. At the start of your turn, apply 3 **Doom** to yourself.

Neutron Aegis

Neutron Aegis

1 Energy

PowerUncommonRegent

Gain 8 **Plating**.

Nostalgia

Nostalgia

1 Energy

PowerUncommonColorless

The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Noxious Fumes

Noxious Fumes

1 Energy

PowerRareSilent

At the start of your turn, apply 2 **Poison** to ALL enemies.

Orbit

Orbit

2 Energy

PowerRareRegent

Every you spend, gain .

Outbreak

Outbreak

1 Energy

PowerRareSilent

Every 3 times you apply **Poison**, deal 11 damage to ALL enemies.

Pagestorm

Pagestorm

1 Energy

PowerRareNecrobinder

Whenever you draw an **Ethereal** card, draw 1 card.

Pale Blue Dot

Pale Blue Dot

1 Energy

PowerRareRegent

If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Panache

Panache

0 Energy

PowerRareColorless

Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Parry

Parry

1 Energy

PowerRareRegent

Sovereign Blade now gains 10 **Block**.

Phantom Blades

Phantom Blades

1 Energy

PowerRareSilent

Shivs gain **Retain**. The first Shiv you play each turn deals 9 additional damage.

Pillar of Creation

Pillar of Creation

1 Energy

PowerRareRegent

Whenever you create a card, gain 3 **Block**.

Prep Time

Prep Time

1 Energy

PowerRareColorless

At the start of your turn, gain 4 **Vigor**.

Prowess

Prowess

1 Energy

PowerRareColorless

Gain 1 **Strength**. Gain 1 **Dexterity**.

Pyre

Pyre

2 Energy

PowerUncommonIronclad

Gain at the start of each turn.

Reaper Form

Reaper Form

3 Energy

PowerUncommonNecrobinder

Whenever Attacks deal damage, apply that much **Doom**.

Rolling Boulder

Rolling Boulder

3 Energy

PowerUncommonColorless

At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

Royalties

Royalties

1 Energy

PowerUncommonRegent

At the end of combat, gain 30 Gold.

Rupture

Rupture

1 Energy

PowerRareIronclad

Whenever you lose HP on your turn, gain 1 **Strength**.

Seeking Edge

Seeking Edge

1 Energy

PowerUncommonRegent

Forge 7. Sovereign Blade now deals damage to ALL enemies.

Sentry Mode

Sentry Mode

2 Energy

PowerUncommonNecrobinder

At the start of your turn, add 1 Sweeping Gaze into your Hand.

Serpent Form

Serpent Form

3 Energy

PowerUncommonSilent

Whenever you play a card, deal 4 damage to a random enemy.

Shroud

Shroud

1 Energy

PowerRareNecrobinder

Whenever you apply **Doom**, gain 2 **Block**.

Sleight of Flesh

Sleight of Flesh

2 Energy

PowerRareNecrobinder

Whenever you apply a debuff to an enemy, they take 9 damage.

Smokestack

Smokestack

1 Energy

PowerRareDefect

Whenever you create a Status, deal 5 damage to ALL enemies.

Sneaky

Sneaky

2 Energy

PowerUncommonSilent

Whenever another player attacks an enemy, gain 1 **Block**.

Spectrum Shift

Spectrum Shift

2 Energy

PowerRareRegent

At the start of your turn, add 1 random Colorless card into your Hand.

Speedster

Speedster

2 Energy

PowerRareSilent

Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Spinner

Spinner

1 Energy

PowerUncommonDefect

At the start of your turn, Channel 1 Glass.

Spirit of Ash

Spirit of Ash

1 Energy

PowerUncommonNecrobinder

Whenever you play an **Ethereal** card, gain 4 **Block**.

Stampede

Stampede

2 Energy

PowerRareIronclad

At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Stone Armor

Stone Armor

1 Energy

PowerRareIronclad

Gain 4 **Plating**.

Storm

Storm

1 Energy

PowerRareDefect

Whenever you play a Power, Channel 1 Lightning.

Stratagem

Stratagem

1 Energy

PowerRareColorless

Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Subroutine

Subroutine

1 Energy

PowerRareDefect

Whenever you play a Power, gain .

Sword Sage

Sword Sage

2 Energy

PowerUncommonRegent

Sovereign Blade gains Replay 1.

Tank

Tank

1 Energy

PowerUncommonIronclad

Take double damage from enemies. Allies take half damage from enemies.

The Sealed Throne

The Sealed Throne

1 Energy

PowerStarterRegent

Whenever you play a card, gain [S].

Thunder

Thunder

1 Energy

PowerRareDefect

Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Tools of the Trade

Tools of the Trade

1 Energy

PowerUncommonSilent

At the start of your turn, draw 1 card and discard 1 card.

Tracking

Tracking

2 Energy

PowerUncommonSilent

**Weak** enemies take double damage from Attacks.

Trash to Treasure

Trash to Treasure

1 Energy

PowerUncommonDefect

Whenever you create a Status, Channel 1 random Orb.

Tyranny

Tyranny

1 Energy

PowerUncommonRegent

At the start of your turn, draw 1 card and **Exhaust** 1 card from your Hand.

Unmovable

Unmovable

2 Energy

PowerUncommonIronclad

The first time you gain **Block** from a card each turn, double the amount gained.

Vicious

Vicious

1 Energy

PowerRareIronclad

Whenever you apply **Vulnerable**, draw 1 card.

Void Form

Void Form

3 Energy

PowerUncommonRegent

End your turn. The first 2 cards you play each turn are free to play.

Well-Laid Plans

Well-Laid Plans

1 Energy

PowerRareSilent

At the end of your turn, **Retain** up to 1 card.

Wraith Form

Wraith Form

3 Energy

PowerStarterSilent

Gain 2 **Intangible**. At the start of your turn, lose 1 **Dexterity**.

Acrobatics

Acrobatics

1 Energy

SkillCommonSilent

Draw 3 cards. Discard 1 card.

Adrenaline

Adrenaline

0 Energy

SkillUncommonSilent

Gain . Draw 2 cards.

Afterlife

Afterlife

1 Energy

SkillCommonNecrobinder

Summon 6.

Alchemize

Alchemize

1 Energy

SkillUncommonColorless

Procure a random potion.

Alignment

Alignment

0 Energy

SkillRareRegent

Gain .

Anointed

Anointed

1 Energy

SkillUncommonColorless

Put every Rare card from your Draw Pile into your Hand.

Anticipate

Anticipate

0 Energy

SkillCommonSilent

Gain 2 **Dexterity** this turn.

Armaments

Armaments

1 Energy

SkillCommonIronclad

Gain 5 **Block**. Upgrade a card in your Hand.

Backflip

Backflip

1 Energy

SkillCommonSilent

Gain 5 **Block**. Draw 2 cards.

Battle Trance

Battle Trance

0 Energy

SkillRareIronclad

Draw 3 cards. You cannot draw additional cards this turn.

Beat Down

Beat Down

3 Energy

SkillUncommonColorless

Play 3 random Attacks from your Discard Pile.

Believe in You

Believe in You

0 Energy

SkillRareColorless

Another player gains .

Big Bang

Big Bang

0 Energy

SkillUncommonRegent

Draw 1 card. Gain . Gain [S]. Forge 5.

Blade Dance

Blade Dance

1 Energy

SkillCommonSilent

Add 3 Shivs into your Hand.

Blade of Ink

Blade of Ink

1 Energy

SkillUncommonSilent

Add 2 Inky Shivs into your Hand.

Blood Wall

Blood Wall

2 Energy

SkillCommonIronclad

Lose 2 HP. Gain 16 **Block**.

Bloodletting

Bloodletting

0 Energy

SkillCommonIronclad

Lose 3 HP. Gain .

Blur

Blur

1 Energy

SkillRareSilent

Gain 5 **Block**. Block is not removed at the start of your next turn.

Bodyguard

Bodyguard

1 Energy

SkillStarterNecrobinder

Summon 5.

Boost Away

Boost Away

0 Energy

SkillCommonDefect

Gain 6 **Block**. Add a Dazed into your Discard Pile.

Boot Sequence

Boot Sequence

0 Energy

SkillRareDefect

Gain 10 **Block**.

Borrowed Time

Borrowed Time

0 Energy

SkillRareNecrobinder

Gain . Cards cost an additional this turn.

Bouncing Flask

Bouncing Flask

2 Energy

SkillRareSilent

Apply 3 **Poison** to a random enemy 3 times.

Brand

Brand

0 Energy

SkillUncommonIronclad

Lose 1 HP. **Exhaust** 1 card. Gain 1 **Strength**.

Bubble Bubble

Bubble Bubble

1 Energy

SkillRareSilent

If the enemy has **Poison**, apply 9 Poison.

Bullet Time

Bullet Time

3 Energy

SkillUncommonSilent

You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Bulwark

Bulwark

2 Energy

SkillRareRegent

Gain 12 **Block**. Forge 10.

Bundle of Joy

Bundle of Joy

2 Energy

SkillUncommonRegent

Add 3 random Colorless cards into your Hand.

Burning Pact

Burning Pact

1 Energy

SkillRareIronclad

**Exhaust** 1 card. Draw 2 cards.

Burst

Burst

1 Energy

SkillUncommonSilent

This turn, your next Skill is played an extra time.

Calculated Gamble

Calculated Gamble

0 Energy

SkillRareSilent

Discard your Hand, then draw that many cards.

Capture Spirit

Capture Spirit

1 Energy

SkillRareNecrobinder

Enemy loses 3 HP. Add 3 Souls into your Draw Pile.

Cascade

Cascade

X Energy

SkillUncommonIronclad

Play the top X cards of your Draw Pile.

Catastrophe

Catastrophe

2 Energy

SkillRareColorless

Play 2 random cards from your Draw Pile.

Chaos

Chaos

1 Energy

SkillRareDefect

Channel 1 random Orb.

Charge Battery

Charge Battery

1 Energy

SkillCommonDefect

Gain 7 **Block**. Next turn, gain .

CHARGE!!

CHARGE!!

1 Energy

SkillRareRegent

Choose 2 cards in your Draw Pile to Transform into **Minion** Dive Bomb}.

Chill

Chill

0 Energy

SkillRareDefect

Channel 1 Frost for each enemy.

Cleanse

Cleanse

1 Energy

SkillRareNecrobinder

Summon 3. **Exhaust** 1 card from your Draw Pile.

Cloak and Dagger

Cloak and Dagger

1 Energy

SkillCommonSilent

Gain 6 **Block**. Add 1 Shiv into your Hand.

Cloak of Stars

Cloak of Stars

0 Energy

SkillCommonRegent

Gain 7 **Block**.

Colossus

Colossus

1 Energy

SkillUncommonIronclad

Gain 5 **Block**. You receive 50% less damage from **Vulnerable** enemies this turn.

Compact

Compact

1 Energy

SkillRareDefect

Gain 6 **Block**. Transform all Status cards in your Hand into Fuel.

Conqueror

Conqueror

1 Energy

SkillRareRegent

Forge 3. Sovereign Blade deals double damage to the enemy this turn.

Convergence

Convergence

1 Energy

SkillRareRegent

Next turn, gain and [S]. **Retain** your Hand this turn.

Coolheaded

Coolheaded

1 Energy

SkillCommonDefect

Channel 1 Frost. Draw 1 card.

Coordinate

Coordinate

1 Energy

SkillRareColorless

Give another player 5 **Strength** this turn.

Corrosive Wave

Corrosive Wave

1 Energy

SkillUncommonSilent

Whenever you draw a card this turn, apply 2 **Poison** to ALL enemies.

Cosmic Indifference

Cosmic Indifference

1 Energy

SkillCommonRegent

Gain 6 **Block**. Put a card from your Discard Pile on top of your Draw Pile.

Dark Shackles

Dark Shackles

0 Energy

SkillRareColorless

Enemy loses 9 **Strength** this turn.

Darkness

Darkness

1 Energy

SkillRareDefect

Channel 1 Dark. Trigger the passive ability of all Dark Orbs.

Deadly Poison

Deadly Poison

1 Energy

SkillCommonSilent

Apply 5 **Poison**.

Death's Door

Death's Door

1 Energy

SkillRareNecrobinder

Gain 6 **Block**. If you applied **Doom** this turn, gain Block 2 additional times.

Deathbringer

Deathbringer

2 Energy

SkillRareNecrobinder

Apply 21 **Doom** and 1 **Weak** to ALL enemies.

Decisions, Decisions

Decisions, Decisions

0 Energy

SkillUncommonRegent

Draw 3 cards. Choose a Skill in your Hand and play it 3 times.

Defend

1 Energy

SkillStarterRegent

Gain 5 **Block**.

Deflect

Deflect

0 Energy

SkillCommonSilent

Gain 4 **Block**.

Defy

Defy

1 Energy

SkillCommonNecrobinder

Gain 6 **Block**. Apply 1 **Weak**.

Delay

Delay

2 Energy

SkillRareNecrobinder

Gain 11 **Block**. Next turn, gain .

Demonic Shield

Demonic Shield

0 Energy

SkillRareIronclad

Lose 1 HP. Give another player **Block** equal to your Block.

Dirge

Dirge

X Energy

SkillRareNecrobinder

Summon 3 X times. Add X Souls into your Draw Pile.

Discovery

Discovery

1 Energy

SkillRareColorless

Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.

Dodge and Roll

Dodge and Roll

1 Energy

SkillCommonSilent

Gain 4 **Block**. Next turn, gain 4 Block.

Dominate

Dominate

1 Energy

SkillRareIronclad

Apply 1 **Vulnerable**. Gain 1 **Strength** for each Vulnerable on the enemy.

Double Energy

Double Energy

1 Energy

SkillRareDefect

Double your Energy.

Dredge

Dredge

1 Energy

SkillRareNecrobinder

Put 3 cards from your Discard Pile into your Hand.

Dualcast

Dualcast

1 Energy

SkillStarterDefect

Evoke your rightmost Orb twice.

Eidolon

Eidolon

2 Energy

SkillUncommonNecrobinder

**Exhaust** your Hand. If 9 cards were Exhausted this way, gain 1 **Intangible**.

End of Days

End of Days

3 Energy

SkillUncommonNecrobinder

Apply 29 **Doom** to ALL enemies. Kill enemies with at least as much Doom as HP.

Energy Surge

Energy Surge

1 Energy

SkillRareDefect

ALL players gain .

Enfeebling Touch

Enfeebling Touch

1 Energy

SkillRareNecrobinder

Enemy loses 8 **Strength** this turn.

Equilibrium

Equilibrium

2 Energy

SkillRareColorless

Gain 13 **Block**. **Retain** your Hand this turn.

Escape Plan

Escape Plan

0 Energy

SkillRareSilent

Draw 1 card. If you draw a Skill, gain 3 **Block**.

Evil Eye

Evil Eye

1 Energy

SkillRareIronclad

Gain 8 **Block**. Gain another 8 Block if you have Exhausted a card this turn.

Expect a Fight

Expect a Fight

2 Energy

SkillRareIronclad

Gain for each Attack in your Hand. You cannot gain additional this turn.

Expertise

Expertise

1 Energy

SkillRareSilent

Draw cards until you have 6 in your Hand.

Expose

Expose

0 Energy

SkillRareSilent

Remove all **Artifact** and **Block** from the enemy. Apply 2 **Vulnerable**.

Fight Through

Fight Through

1 Energy

SkillRareDefect

Gain 13 **Block**. Add 2 Wounds into your Discard Pile.

Finesse

Finesse

0 Energy

SkillRareColorless

Gain 4 **Block**. Draw 1 card.

Flame Barrier

Flame Barrier

2 Energy

SkillRareIronclad

Gain 12 **Block**. Whenever you are attacked this turn, deal 4 damage back.

Flanking

Flanking

2 Energy

SkillRareSilent

The enemy takes double attack damage from other players this turn.

Foregone Conclusion

Foregone Conclusion

1 Energy

SkillUncommonRegent

Next turn, put 2 cards from your Draw Pile into your Hand.

Forgotten Ritual

Forgotten Ritual

1 Energy

SkillRareIronclad

If you Exhausted a card this turn, gain .

Fusion

Fusion

2 Energy

SkillRareDefect

Channel 1 Plasma.

Gather Light

Gather Light

1 Energy

SkillCommonRegent

Gain 8 **Block**. Gain [S].

Genetic Algorithm

Genetic Algorithm

1 Energy

SkillUncommonDefect

Gain 1 **Block**. Permanently increase this card's Block by 3.

Glacier

Glacier

2 Energy

SkillRareDefect

Gain 6 **Block**. Channel 2 Frost.

Glasswork

Glasswork

1 Energy

SkillRareDefect

Gain 5 **Block**. Channel 1 Glass.

Glimmer

Glimmer

1 Energy

SkillRareRegent

Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.

Glimpse Beyond

Glimpse Beyond

1 Energy

SkillUncommonNecrobinder

ALL players add 3 Souls into their Draw Pile.

Glitterstream

Glitterstream

2 Energy

SkillCommonRegent

Gain 11 **Block**. Next turn, gain 5 Block.

Glow

Glow

1 Energy

SkillCommonRegent

Gain [S]. Draw 1 card. Next turn, draw 1 card.

Grave Warden

Grave Warden

1 Energy

SkillCommonNecrobinder

Gain 8 **Block**. Add a Soul into your Draw Pile.

GUARDS!!!

GUARDS!!!

2 Energy

SkillUncommonRegent

Transform any number of cards in your Hand into **Minion** Sacrifice.

Hand Trick

Hand Trick

1 Energy

SkillRareSilent

Gain 7 **Block**. Add **Sly** to a Skill in your Hand this turn.

Havoc

Havoc

1 Energy

SkillCommonIronclad

Play the top card of your Draw Pile and **Exhaust** it.

Haze

Haze

3 Energy

SkillRareSilent

Apply 4 **Poison** to ALL enemies.

Hidden Cache

Hidden Cache

1 Energy

SkillCommonRegent

Gain [S]. Next turn, gain [S][S][S].

Hidden Daggers

Hidden Daggers

0 Energy

SkillRareSilent

Discard 2 cards. Add 2 Shiv} into your Hand.

Hidden Gem

Hidden Gem

1 Energy

SkillUncommonColorless

A random card without Replay in your Draw Pile gains Replay 2.

Hologram

Hologram

1 Energy

SkillCommonDefect

Gain 3 **Block**. Put a card from your Discard Pile into your Hand.

Hotfix

Hotfix

0 Energy

SkillCommonDefect

Gain 2 **Focus** this turn.

Huddle Up

Huddle Up

1 Energy

SkillRareColorless

ALL players draw 2 cards.

I Am Invincible

I Am Invincible

1 Energy

SkillUncommonRegent

Gain 10 **Block**. At the end of your turn, if this is on top of your Draw Pile, play it.

Ignition

Ignition

1 Energy

SkillUncommonDefect

Another player Channels Plasma.

Impatience

Impatience

0 Energy

SkillRareColorless

If you have no Attacks in your Hand, draw 2 cards.

Impervious

Impervious

2 Energy

SkillUncommonIronclad

Gain 30 **Block**.

Infernal Blade

Infernal Blade

1 Energy

SkillRareIronclad

Add a random Attack into your Hand. It's free to play this turn.

Intercept

Intercept

1 Energy

SkillRareColorless

Gain 9 **Block**. Redirect all incoming attacks that would be dealt to another player this turn to you.

Invoke

Invoke

1 Energy

SkillCommonNecrobinder

Next turn, Summon 2 and gain .

Jack of All Trades

Jack of All Trades

0 Energy

SkillRareColorless

Add 1 random Colorless card into your Hand.

Knife Trap

Knife Trap

2 Energy

SkillUncommonSilent

Play every Shiv in your **Exhaust** Pile on the enemy.

Know Thy Place

Know Thy Place

0 Energy

SkillCommonRegent

Apply 1 **Weak**. Apply 1 **Vulnerable**.

Largesse

Largesse

0 Energy

SkillRareRegent

Another player adds 1 random Colorless card to their Hand.

Leap

Leap

1 Energy

SkillCommonDefect

Gain 9 **Block**.

Leg Sweep

Leg Sweep

2 Energy

SkillRareSilent

Apply 2 **Weak**. Gain 11 **Block**.

Legion of Bone

Legion of Bone

2 Energy

SkillRareNecrobinder

ALL players Summon 6.

Lift

Lift

1 Energy

SkillRareColorless

Give another player 11 **Block**.

Lightning Rod

Lightning Rod

1 Energy

SkillCommonDefect

Gain 4 **Block**. At the start of the next 2 turns, Channel 1 Lightning.

Malaise

Malaise

X Energy

SkillUncommonSilent

Enemy loses X **Strength**. Apply X **Weak**.

Manifest Authority

Manifest Authority

1 Energy

SkillRareRegent

Gain 7 **Block**. Add 1 random Colorless card into your Hand.

Master of Strategy

Master of Strategy

0 Energy

SkillUncommonColorless

Draw 3 cards.

Melancholy

Melancholy

3 Energy

SkillRareNecrobinder

Gain 13 **Block**. Reduce this card's cost by whenever ANYONE dies.

Mimic

Mimic

1 Energy

SkillUncommonColorless

Gain **Block** equal to the Block on another player.

Mirage

Mirage

1 Energy

SkillRareSilent

Gain **Block** equal to **Poison** on ALL enemies.

Modded

Modded

0 Energy

SkillUncommonDefect

Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.

Monologue

Monologue

0 Energy

SkillRareRegent

Whenever you play a card this turn, gain 1 **Strength** this turn.

Multi-Cast

Multi-Cast

X Energy

SkillUncommonDefect

Evoke your rightmost Orb X times.

Negative Pulse

Negative Pulse

1 Energy

SkillCommonNecrobinder

Gain 5 **Block**. Apply 7 **Doom** to ALL enemies.

Nightmare

Nightmare

3 Energy

SkillUncommonSilent

Choose a card. Next turn, add 3 copies of that card into your Hand.

No Escape

No Escape

1 Energy

SkillRareNecrobinder

Apply 10 **Doom**, plus an additional 5 **Doom** for every 10 **Doom** already on this enemy.

Oblivion

Oblivion

0 Energy

SkillUncommonNecrobinder

Whenever you play a card this turn, apply 3 **Doom** to the enemy.

Offering

Offering

0 Energy

SkillUncommonIronclad

Lose 6 HP. Gain . Draw 3 cards.

One-Two Punch

One-Two Punch

1 Energy

SkillUncommonIronclad

This turn, your next Attack is played an extra time.

Overclock

Overclock

0 Energy

SkillRareDefect

Draw 2 cards. Add a Burn into your Discard Pile.

Panic Button

Panic Button

0 Energy

SkillRareColorless

Gain 30 **Block**. You cannot gain Block from cards for 2 turns.

Parse

Parse

1 Energy

SkillRareNecrobinder

Draw 3 cards.

Particle Wall

Particle Wall

0 Energy

SkillRareRegent

Gain 9 **Block**. Return this card to your Hand.

Patter

Patter

1 Energy

SkillCommonRegent

Gain 8 **Block**. Gain 2 **Vigor**.

Piercing Wail

Piercing Wail

1 Energy

SkillCommonSilent

ALL enemies lose 6 **Strength** this turn.

Prepared

Prepared

0 Energy

SkillCommonSilent

Draw 1 card. Discard 1 card.

Primal Force

Primal Force

0 Energy

SkillUncommonIronclad

Transform all Attacks in your Hand into Giant Rock.

Production

Production

0 Energy

SkillRareColorless

Gain .

Prolong

Prolong

0 Energy

SkillRareColorless

Next turn, gain **Block** equal to your current Block.

Prophesize

Prophesize

2 Energy

SkillRareRegent

Draw 6 cards.

Pull Aggro

Pull Aggro

2 Energy

SkillCommonNecrobinder

Summon 4. Gain 7 **Block**.

Purity

Purity

0 Energy

SkillRareColorless

**Exhaust** up to 3 cards in your Hand.

Putrefy

Putrefy

1 Energy

SkillRareNecrobinder

Apply 2 **Weak**. Apply 2 **Vulnerable**.

Quadcast

Quadcast

1 Energy

SkillStarterDefect

Evoke your rightmost Orb 4 times.

Quasar

Quasar

0 Energy

SkillRareRegent

Choose 1 of 3 random Colorless cards to add into your Hand.

Rage

Rage

0 Energy

SkillRareIronclad

Whenever you play an Attack this turn, gain 3 **Block**.

Rainbow

Rainbow

2 Energy

SkillUncommonDefect

Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark.

Rally

Rally

2 Energy

SkillUncommonColorless

ALL players gain 12 **Block**.

Reanimate

Reanimate

3 Energy

SkillUncommonNecrobinder

Summon 20.

Reboot

Reboot

0 Energy

SkillUncommonDefect

Shuffle ALL your cards into your Draw Pile. Draw 4 cards.

Refine Blade

Refine Blade

1 Energy

SkillCommonRegent

Forge 9. Next turn, gain .

Reflect

Reflect

1 Energy

SkillRareRegent

Gain 15 **Block**. Blocked attack damage is reflected to your attacker this turn.

Reflex

Reflex

3 Energy

SkillRareSilent

Draw 2 cards.

Resonance

Resonance

1 Energy

SkillRareRegent

Gain 1 **Strength**. ALL enemies lose 1 Strength.

Restlessness

Restlessness

0 Energy

SkillRareColorless

If your Hand is empty, draw 2 cards and gain .

Royal Gamble

Royal Gamble

0 Energy

SkillRareRegent

Gain 9 [S].

Sacrifice

Sacrifice

1 Energy

SkillUncommonNecrobinder

If Osty is alive, he dies and you gain **Block** equal to double his Max HP.

Scavenge

Scavenge

1 Energy

SkillRareDefect

**Exhaust** a card. Next turn, gain .

Scourge

Scourge

1 Energy

SkillCommonNecrobinder

Apply 13 **Doom**. Draw 1 card.

Scrawl

Scrawl

1 Energy

SkillUncommonColorless

Draw cards until your Hand is full.

Seance

Seance

0 Energy

SkillUncommonNecrobinder

Transform a card in your Draw Pile into Soul.

Second Wind

Second Wind

1 Energy

SkillRareIronclad

**Exhaust** all non-Attack cards in your Hand. Gain 5 **Block** for each card Exhausted.

Secret Technique

Secret Technique

0 Energy

SkillUncommonColorless

Put a Skill from your Draw Pile into your Hand.

Secret Weapon

Secret Weapon

0 Energy

SkillUncommonColorless

Put an Attack from your Draw Pile into your Hand.

Shadow Shield

Shadow Shield

2 Energy

SkillRareDefect

Gain 11 **Block**. Channel 1 Dark.

Shadow Step

Shadow Step

1 Energy

SkillUncommonSilent

Discard your Hand. Next turn, Attacks deal double damage.

Shadowmeld

Shadowmeld

1 Energy

SkillUncommonSilent

Double your **Block** gain this turn.

Shared Fate

Shared Fate

SkillCommonColorless

Lose 2 **Strength**. Enemy loses 2 Strength.

Shockwave

Shockwave

2 Energy

SkillRareColorless

Apply 3 **Weak** and **Vulnerable** to ALL enemies.

Shrug It Off

Shrug It Off

1 Energy

SkillCommonIronclad

Gain 8 **Block**. Draw 1 card.

Signal Boost

Signal Boost

1 Energy

SkillUncommonDefect

The next Power you play is played an additional time.

Skim

Skim

1 Energy

SkillRareDefect

Draw 3 cards.

Snakebite

Snakebite

2 Energy

SkillCommonSilent

Apply 7 **Poison**.

Splash

Splash

1 Energy

SkillRareColorless

Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.

Spoils of Battle

Spoils of Battle

1 Energy

SkillCommonRegent

Forge 5. Draw 2 cards.

Spur

Spur

1 Energy

SkillRareNecrobinder

Summon 3. Osty heals 5 HP.

Stoke

Stoke

1 Energy

SkillUncommonIronclad

**Exhaust** your Hand. Add 1 random card into your Hand for each card Exhausted.

Storm of Steel

Storm of Steel

1 Energy

SkillUncommonSilent

Discard your Hand. Add 1 Shiv into your Hand for each card discarded.

Summon Forth

Summon Forth

1 Energy

SkillRareRegent

Put Sovereign Blade into your Hand from anywhere. Forge 8.

Supercritical

Supercritical

0 Energy

SkillUncommonDefect

Gain .

Survivor

Survivor

1 Energy

SkillStarterSilent

Gain 8 **Block**. Discard 1 card.

Synchronize

Synchronize

1 Energy

SkillRareDefect

Gain 2 **Focus** this turn for each unique Orb you have.

Tactician

Tactician

3 Energy

SkillRareSilent

Gain .

Taunt

Taunt

1 Energy

SkillRareIronclad

Gain 7 **Block**. Apply 1 **Vulnerable**.

Tempest

Tempest

X Energy

SkillRareDefect

Channel X Lightning.

Terraforming

Terraforming

1 Energy

SkillRareRegent

Gain 6 **Vigor**.

The Bomb

The Bomb

2 Energy

SkillRareColorless

At the end of 3 turns, deal 40 damage to ALL enemies.

The Gambit

The Gambit

0 Energy

SkillUncommonColorless

Gain 50 **Block**. If you take unblocked attack damage this combat, die.

The Smith

The Smith

1 Energy

SkillUncommonRegent

Forge 30.

Thinking Ahead

Thinking Ahead

0 Energy

SkillRareColorless

Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile.

Transfigure

Transfigure

1 Energy

SkillUncommonNecrobinder

Add Replay to a card in your Hand. It costs an extra .

Tremble

Tremble

1 Energy

SkillCommonIronclad

Apply 3 **Vulnerable**.

True Grit

True Grit

1 Energy

SkillCommonIronclad

Gain 7 **Block**. **Exhaust** 1 card at random.

TURBO

TURBO

0 Energy

SkillCommonDefect

Gain . Add a Void into your Discard Pile.

Ultimate Defend

Ultimate Defend

1 Energy

SkillRareColorless

Gain 11 **Block**.

Undeath

Undeath

0 Energy

SkillUncommonNecrobinder

Gain 7 **Block**. Add a copy of this card into your Discard Pile.

Untouchable

Untouchable

2 Energy

SkillCommonSilent

Gain 6 **Block**.

Up My Sleeve

Up My Sleeve

2 Energy

SkillRareSilent

Add 3 Shivs into your Hand. Reduce this card's cost by 1.

Venerate

Venerate

1 Energy

SkillStarterRegent

Gain [S][S].

Voltaic

Voltaic

2 Energy

SkillUncommonDefect

Channel Lightning equal to the Lightning already Channeled this combat.

White Noise

White Noise

1 Energy

SkillRareDefect

Add a random Power into your Hand. It's free to play this turn.

Wisp

Wisp

0 Energy

SkillCommonNecrobinder

Gain .

Zap

Zap

1 Energy

SkillStarterDefect

Channel 1 Lightning.