Turret Operator — Moveset, Strategy & Weakness Guide | STS2 | Spire Guide
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Turret Operator

Turret Operator

NormalAct 4
38-44
HP Range
Act 4
Location
2
Moves
🎯 Weakness

Deploys turrets that deal passive damage each turn.

Move Set

0

Deploy Turret

Summon 1 Turret (deals 5 damage/turn)

⚔ 0 DMG
0

Operate

ALL Turrets deal double damage this turn

⚔ 0 DMG

Turret Operator

Type: Normal Enemy | Act: 4 (Glory) | HP: 38-44

Overview

Turret Operator is a normal enemy encountered in Act 4 (Glory) of Slay the Spire 2.

Weakness Analysis

Deploys turrets that deal passive damage each turn.

Move Set

MoveEffectDamage
Deploy TurretSummon 1 Turret (deals 5 damage/turn)0
OperateALL Turrets deal double damage this turn0

Strategy Tips

  • Act 4 Preparation: Ensure your deck has appropriate scaling and defense for this encounter.
  • Positioning: Normal enemies are manageable with consistent deck performance.
  • Card Picks: Prioritize cards that counter this enemy’s specific mechanics.

Tags

#enemy #sts2 #act-4 #normal


Community Research Phase: This reference data is compiled from community sources and has not yet been independently verified by our editor. Game data may change with patches.