Slumbering Beetle — Moveset, Strategy & Weakness Guide | STS2 | Spire Guide
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Slumbering Beetle

Slumbering Beetle

NormalAct 3
50-62
HP Range
Act 3
Location
2
Moves
🎯 Weakness

Starts asleep. Waking it up enrages it. Prepare before attacking.

Move Set

0

Slumber

Cannot act. Wakes when damaged.

⚔ 0 DMG
20

Enraged Charge

Deal 20 damage, gain 3 Strength (first turn awake)

⚔ 20 DMG

Slumbering Beetle

Type: Normal Enemy | Act: 3 (Hive) | HP: 50-62

Overview

Slumbering Beetle is a normal enemy encountered in Act 3 (Hive) of Slay the Spire 2.

Weakness Analysis

Starts asleep. Waking it up enRages it. Prepare before attacking.

Move Set

MoveEffectDamage
SlumberCannot act. Wakes when damaged.0
EnRaged ChargeDeal 20 damage, gain 3 Strength (first turn awake)20

Strategy Tips

  • Act 3 Preparation: Ensure your deck has appropriate scaling and defense for this encounter.
  • Positioning: Normal enemies are manageable with consistent deck performance.
  • Card Picks: Prioritize cards that counter this enemy’s specific mechanics.

Tags

#enemy #sts2 #act-3 #normal


Community Research Phase: This reference data is compiled from community sources and has not yet been independently verified by our editor. Game data may change with patches.