Community Research

Sewer Clam
NormalAct 2
30-40
HP Range
Act 2
Location
2
Moves
🎯 Weakness
Defensive enemy. Opens up to attack after blocking.
Move Set
0
Clamp Shut
Gain 20 Block
6
Open Up
Deal 6 damage, lose all Block
Sewer Clam
Type: Normal Enemy | Act: 2 (Underdocks) | HP: 30-40
Overview
Sewer Clam is a normal enemy encountered in Act 2 (Underdocks) of Slay the Spire 2.
Weakness Analysis
Defensive enemy. Opens up to attack after blocking.
Move Set
| Move | Effect | Damage |
|---|---|---|
| Clamp Shut | Gain 20 Block | 0 |
| Open Up | Deal 6 damage, lose all Block | 6 |
Strategy Tips
- Act 2 Preparation: Ensure your deck has appropriate scaling and defense for this encounter.
- Positioning: Normal enemies are manageable with consistent deck performance.
- Card Picks: Prioritize cards that counter this enemy’s specific mechanics.
Tags
#enemy #sts2 #act-2 #normal
Community Research Phase: This reference data is compiled from community sources and has not yet been independently verified by our editor. Game data may change with patches.