Sewer Clam — Moveset, Strategy & Weakness Guide | STS2 | Spire Guide
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Sewer Clam

Sewer Clam

NormalAct 2
30-40
HP Range
Act 2
Location
2
Moves
🎯 Weakness

Defensive enemy. Opens up to attack after blocking.

Move Set

0

Clamp Shut

Gain 20 Block

⚔ 0 DMG
6

Open Up

Deal 6 damage, lose all Block

⚔ 6 DMG

Sewer Clam

Type: Normal Enemy | Act: 2 (Underdocks) | HP: 30-40

Overview

Sewer Clam is a normal enemy encountered in Act 2 (Underdocks) of Slay the Spire 2.

Weakness Analysis

Defensive enemy. Opens up to attack after blocking.

Move Set

MoveEffectDamage
Clamp ShutGain 20 Block0
Open UpDeal 6 damage, lose all Block6

Strategy Tips

  • Act 2 Preparation: Ensure your deck has appropriate scaling and defense for this encounter.
  • Positioning: Normal enemies are manageable with consistent deck performance.
  • Card Picks: Prioritize cards that counter this enemy’s specific mechanics.

Tags

#enemy #sts2 #act-2 #normal


Community Research Phase: This reference data is compiled from community sources and has not yet been independently verified by our editor. Game data may change with patches.