Silent — Slay the Spire 2 Character Guide | Spire Guide | Spire Guide

Silent

intermediate

Venomous Assassin●●●○○Moderate

Stack poison, throw shivs, discard and draw forever

Playstyle: control· Fragile start, unstoppable late game

86
Cards in Pool
4
Starting Deck
6
Guides
36
Rare Cards

Core Mechanics

☠️

Poison

Deals damage equal to stack at turn start

Catalyst doubles/triples poison — the safest boss killer in the game

🔪

Shiv Generation

Free 0-cost 4-damage attacks

Scale Shivs with Accuracy, Wrist Blade, and strength relics

🃏

Discard Engine

Discard triggers energy, draw, and block

Acrobatics + Tactician = infinite energy. Reflex adds infinite draw.

👻

Intangible

Reduce all damage taken to 1

Wraith Form gives 3 turns of near-invincibility — time it for boss phases

Starting Deck

Silent begins each run with these 4 card types (12 total cards). Smart early picks and upgrades depend on knowing your starting deck.

Strategy Timeline

🏰

Act 1

Goal

Draft damage cards — Silent's starting deck is the weakest

Priority Picks

blade-dancedagger-spraydashpoisoned-stabskewerall-out-attack

Upgrade Order

Neutralize → Blade Dance → Dagger Spray

Elite Tactics

Avoid Gremlin Nob unless you have Blade Dance or Skewer. Lagavulin is fine with poison.

🌆

Act 2

Goal

Add AoE and commit to a scaling engine

Priority Picks

corpse-explosioncrippling-cloudbouncing-flaskcatalystafterimagefootwork

Upgrade Order

Catalyst → Bouncing Flask → Footwork

Elite Tactics

Book of Stabbing dies to Malaise. Gremlin Leader needs Corpse Explosion or Dagger Spray.

🗼

Act 3

Goal

Maximize defense, Wraith Form for final bosses

Priority Picks

wraith-formburstmalaisenightmareadrenalinepiercing-wail

Upgrade Order

Wraith Form → Footwork → Malaise

Elite Tactics

Giant Head takes massive poison damage. Nemesis is trivial with Intangible.

Archetypes & Builds

Poison Catalyst

beginnerSilent

Strategy

Stack poison with Bouncing Flask and Noxious Fumes, then Catalyst for lethal. Corpse Explosion solves AoE fights. Safest and most consistent Silent build.

Shiv Spam

intermediateSilent

Strategy

Generate Shivs with Blade Dance and Cloak and Dagger. Scale them with Accuracy. Afterimage gives block per card played. Envenom adds poison per hit.

Discard Cycle

advancedSilent

Strategy

Acrobatics draws and discards. Tactician gives energy on discard. Reflex gives draw. Together they cycle the entire deck every turn. Eviscerate deals massive discounted damage.

Grand Finale

expertSilent

Strategy

Manipulate draw pile to exactly 0 cards, then Grand Finale deals 60 AoE damage. Requires precise deck management. Most satisfying build in the game.

Relic Tier List

S

Run-defining

🗡️Wrist Blade

0-cost Attack cards deal +4 damage. Transforms Shivs from 4→8 damage each.

🧪Twisted Funnel

+4 Poison at combat start. Free scaling from turn 1.

🔔Tingsha

Deal 3 damage to random enemy whenever you discard. Massive chip damage.

A

Strong synergy

🩹Tough Bandages

Gain 3 block whenever you discard a card. Free defense engine.

🪁Hovering Kite

+1 energy every turn. First discard each turn draws a card.

💀Snecko Skull

+1 Poison whenever you apply Poison. Affordable scaling.

B

Situationally good

🦢Paper Crane

Enemies with Weak deal 40% less damage instead of 25%.

🔬Specimen

When an enemy dies, transfer its Poison to another enemy.

Common Pitfalls

Taking too many card rewards

critical

Silent's starting deck is 12 cards (largest). Thin it. Skip mediocre cards aggressively.

Underestimating Footwork

high

One Footwork+ makes every Defend block for 8. Two Footworks make block effortless.

Catalyst with no poison

medium

Don't draft Catalyst before you have consistent poison. It's a dead card without setup.

Over-valuing Shivs without scaling

high

4-damage Shivs fall off by Act 2. You need Accuracy, Wrist Blade, or strength scaling.

Neglecting draw manipulation

medium

Silent's power comes from playing many cards per turn. Card draw = card play = power.

Silent Strategy Guides(6)

Card Pool(82 cards)

All 82 cards Silent can obtain during a run, grouped by rarity.

Uncommon(26 cards)

Abrasive

Abrasive

P

Gain 1 Dexterity. Gain 4 Thorns.

Accelerant

Accelerant

P

Poison is triggered 1 additional time.

Adrenaline

Adrenaline

S

Gain . Draw 2 cards.

Afterimage

Afterimage

P

Whenever you play a card, gain 1 Block.

Assassinate

Assassinate

A

Deal 10 damage. Apply 1 Vulnerable.

Blade of Ink

Blade of Ink

S

Add 2 Inky Shivs into your Hand.

Bullet Time

Bullet Time

S

You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Burst

Burst

S

This turn, your next Skill is played an extra time.

Corrosive Wave

Corrosive Wave

S

Whenever you draw a card this turn, apply 2 Poison to ALL enemies.

Echoing Slash

Echoing Slash

A

Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.

Envenom

Envenom

P

Whenever an Attack deals unblocked damage, apply 1 Poison.

Fan of Knives

Fan of Knives

P

Shivs now hit ALL enemies. Add 4 Shivs into your Hand.

Grand Finale

Grand Finale

A

Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.

Knife Trap

Knife Trap

S

Play every Shiv in your Exhaust Pile on the enemy.

Malaise

Malaise

S

Enemy loses X Strength. Apply X Weak.

Master Planner

Master Planner

P

When you play a Skill, it gains Sly.

Murder

Murder

A

Deal 1 damage. Deals 1 additional damage for each card drawn this combat.

Nightmare

Nightmare

S

Choose a card. Next turn, add 3 copies of that card into your Hand.

Serpent Form

Serpent Form

P

Whenever you play a card, deal 4 damage to a random enemy.

Shadow Step

Shadow Step

S

Discard your Hand. Next turn, Attacks deal double damage.

Shadowmeld

Shadowmeld

S

Double your Block gain this turn.

Sneaky

Sneaky

P

Whenever another player attacks an enemy, gain 1 Block.

Storm of Steel

Storm of Steel

S

Discard your Hand. Add 1 Shiv into your Hand for each card discarded.

The Hunt

The Hunt

A

Deal 10 damage. If Fatal, gain an additional card reward.

Tools of the Trade

Tools of the Trade

P

At the start of your turn, draw 1 card and discard 1 card.

Tracking

Tracking

P

Weak enemies take double damage from Attacks.

Rare(36 cards)

Accuracy

Accuracy

P

Shivs deal 4 additional damage.

Backstab

Backstab

A

Deal 11 damage.

Blur

Blur

S

Gain 5 Block. Block is not removed at the start of your next turn.

Bouncing Flask

Bouncing Flask

S

Apply 3 Poison to a random enemy 3 times.

Bubble Bubble

Bubble Bubble

S

If the enemy has Poison, apply 9 Poison.

Calculated Gamble

Calculated Gamble

S

Discard your Hand, then draw that many cards.

Dash

Dash

A

Gain 10 Block. Deal 10 damage.

Escape Plan

Escape Plan

S

Draw 1 card. If you draw a Skill, gain 3 Block.

Expertise

Expertise

S

Draw cards until you have 6 in your Hand.

Expose

Expose

S

Remove all Artifact and Block from the enemy. Apply 2 Vulnerable.

Finisher

Finisher

A

Deal 6 damage for each Attack already played this turn.

Flanking

Flanking

S

The enemy takes double attack damage from other players this turn.

Flechettes

Flechettes

A

Deal 5 damage for each Skill in your Hand.

Follow Through

Follow Through

A

Deal 7 damage. If you have 5 or more other cards in your Hand, hits an additional time.

Footwork

Footwork

P

Gain 2 Dexterity.

Hand Trick

Hand Trick

S

Gain 7 Block. Add Sly to a Skill in your Hand this turn.

Haze

Haze

S

Apply 4 Poison to ALL enemies.

Hidden Daggers

Hidden Daggers

S

Discard 2 cards. Add 2 Shiv} into your Hand.

Infinite Blades

Infinite Blades

P

At the start of your turn, add 1 Shiv into your Hand.

Leg Sweep

Leg Sweep

S

Apply 2 Weak. Gain 11 Block.

Memento Mori

Memento Mori

A

Deal 9 damage. Deals 4 additional damage for each card discarded this turn.

Mirage

Mirage

S

Gain Block equal to Poison on ALL enemies.

Noxious Fumes

Noxious Fumes

P

At the start of your turn, apply 2 Poison to ALL enemies.

Outbreak

Outbreak

P

Every 3 times you apply Poison, deal 11 damage to ALL enemies.

Phantom Blades

Phantom Blades

P

Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.

Pinpoint

Pinpoint

A

Deal 15 damage. Costs 1 less for each Skill played this turn.

Pounce

Pounce

A

Deal 14 damage. The next Skill you play costs 0 .

Precise Cut

Precise Cut

A

Deal 13 damage. Deals 2 less damage for each other card in your Hand.

Predator

Predator

A

Deal 15 damage. Next turn, draw 2 cards.

Reflex

Reflex

S

Draw 2 cards.

Skewer

Skewer

A

Deal 8 damage X times.

Speedster

Speedster

P

Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Strangle

Strangle

A

Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.

Tactician

Tactician

S

Gain .

Up My Sleeve

Up My Sleeve

S

Add 3 Shivs into your Hand. Reduce this card's cost by 1.

Well-Laid Plans

Well-Laid Plans

P

At the end of your turn, Retain up to 1 card.